"Printing pixels" had been a growing concept in my head for a while, and in general, the contrast between digital and analog. I tapped into my nostalgia for classic video games as a source of inspiration, and selected original 8bit characters to abstract into geometric compositions.
For such a digital-centric design, it was very important to me to use completely analog printing methods. All of the films for the series were hand-cut out of rubylith, and meticulously aligned for a perfect registration.
The decision to focus on abstraction was influenced by some recent, difficult changes in my life. The long process of creating dozens of compositions by manipulating pixels, breaking grids, shattering shapes, fixing grids… all proved very therapeutic and I believe, produced much better work.
There was a fantastic turnout at the Raised on Paper Opening and it was exciting to see all of the art and energy around each artist’s series! Huge thanks to everyone who came out.
If you’re in the BTV area, get down to the JDK Gallery this week!
Raised on Paper comes down this Friday, August 31st.
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