This time last year, amidst the success of the illuminimal project, artist-driven footwear startup BucketFeet approached me about expanding the concept into a storefront display, which became an interactive installation called illumifeet.
Bucketfeet recently announced a summer pop-up store in the heart of Soho, where I’ll be reimagining illumifeet for a new location, with all new designs, for three whole months.
I’m very excited.
Here’s a first look for what’s in the works this time around…
In other news, I’m officially a BucketFeet Artist! Stayed tuned for the latest, but word is these should hit shelves this fall…
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For a while now I’ve been collecting songs, gathering them into playlists, and I think it’s time I start sharing.
A year or two ago, Designers.mx was an incredible source of music inspiration that I listened to heavily but never had the chance to contribute to. Their curated, design-focused mixtapes had 10 tracks and custom artwork. After a year hiatus, they’re finally rebooting, and I’m excited.
In true Designers.mx style, this first mixtape of mine is 10 tracks with custom album art, titled “Positive Brooding.” A collective of songs I’ve been into lately, this playlist embodies productivity through darkness. The feeling of disappearing into the night while everyone else is asleep and coming out with an amazing piece of work.
Mixtape No.1 – Positive Brooding
'The Wheel' – SOHN
'Fall In Love' – Phantogram
'Strangling You With the Cord' – Lapalux
'Hat Trick' – Empress Of
'Arabella' – Arctic Monkeys
'Doses & Mimosas' – Cherub
'About You' – xxyyxx
'Waiting Game' – Banks
'The Mother We Share' – CHVRCHES
'Miasma Sky' – Baths
This matte black, full door graphic was the most technical vinyl installation I’ve done to date, and I’m really proud of how it came out.
The threshold this graphic creates sets the tone for Stereo Image’s sense of quality, and an inspiring space I’ve seen Nick carefully curating first-hand over the past few months.
Here it is, the long-awaited ZX concept video. This first iteration of ZX starts with a minimal geometric form, built upon with explorative three-dimensional color & an accompanying interactive soundscape.
Through use of sight & sound we are able to define the intangible limits of interaction above the Leap Motion, while also encouraging upward movement & kinetic/sonic exploration. Future versions of ZX will iterate on functionality, levels of engagement, & interactivity.
We decided to take a different approach this time, focusing in on a simple function (3D color + sound exploration) and produce a concept video interviewing collaborators and sharing our process.
For the curious, here’s a recording of what the installation sounds like.
Special thanks to Champlain College for help making this exploration possible, Leap Motion for their interest & support, and Friends of Friends + Groundislava for music usage of a perfect track for the video.
More at craigwinslow.com/zx
Last month we designed, fabricated, & installed this custom illuminated display booth for DPG in Boston.
You can find some photos of the finished product on my site.
During the final construction of the project, less than a week before it was due in Boston, we needed to change our construction location. Here’s a little timelapse video from those last few crazy days to pull it all together!
Justin Kuzma did an excellent job as usual with electrical, engineering, and helping me with fabrication, as did our production intern Meredith.
Special thanks goes out to Nicholas Giordani (Sound Designer of ZX) who collaborated with me to co-create audio for my new logo animation, as well as an original track for this video.
ZX: Explore an interactive, collaborative, indoor/outdoor audiovisual experience. Your hand movements unknowingly intertwine with someone else’s voice to co-create a dynamic audio & visual immersive.
This 10-foot tall installation is designed to be weather proof, easily transportable installation for multiple locations, so expect to see more of this form iterated on in the future. ZX is built using Processing, Modul8, & MadMapper, with interaction made possible with the Leap Motion Controller.
The first installation kicks off this Friday at Champlain College’s Perry Hall at 5:30pm and I’m very proud to be a featured alumnus for the event.
After an incredibly busy January, I’m looking forward to taking next week to reflect, catch up on a hefty backlog of blog posts, and get new content ready for my new site launch!
I’m beyond excited for what 2014 holds. -Craig
Had a fantastic time working in the studio all this past week, sharing a desk with my great friend and very talented San Francisco based illustrator Michael Ackerman.
This is part 2/3 of my recap series inspired by attending INST-INT last month!
Alex discussed how we used to consume media in large groups in the theater on large screens. Then we brought home televisions for smaller groups of family and friends. Since then, media consumption has become an increasingly intimate individual experience, with screens shrinking down from computer, to laptop, to tablet, and finally to phone. The next step toward intimacy is to actually integrate them with our vision through VR tech.
He stated that our technology is growing faster than we can understand it, isolating and disrupting our physical human experience.
Whether or not you think this is a good thing, it’s certainly an inevitable future with so many VR consumer products hitting the market: Google Glass, Oculus Rift, OMNI Treadmill, Steam’s rumored VR innovation… these are all products that are augmenting, and even replacing, reality.
Sure, VR tech has been around since the 60’s and its popularity ebbs and flows, but the difference this time is that the world is actually ready. We’ve been primed for this by gradually closer and more intimate screens.
As screens get closer to our face, we see less of the world around us.
The concerning part is losing reality, because… well, real life is important. Entertainment began with stories told around campfires, performers on a stage. Very human connections. The human experience is important… but the human experience is also becoming digital.
Finding new ways of accentuating physical space with digital content (and for that matter, providing digital content a physical space) can ease more people into considering (and accepting) the possibilities of virtualizing reality.
To do this we need to stimulate more senses than sight and sound alone, and some people already are. In Eric Brockmeyer's talk, he shared how Disney Research developed a digital surface that gives different texture, and tactile response. Eventually we'll need to tackle all of our senses, and smell and taste will also need to be considered to create complete immersion.
Too future? Probably not.
Looking at how flavoring is artificially formulated for food, and aromas are synthesized for perfumes, I imagine creating the “RGB of taste" or "CMYK of smell" isn’t too far off.
These are all exciting doorways to create entirely new human experiences.
Let’s just be sure to remember the importance of that human part.
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In the third and final part of this series, I’ll dive into my favorite theme that emerged at INST-INT: magic, and the balance between a polish-perfect illusion and a drawn-back curtain.
If you’re enjoying these posts, please leave a comment!
I’m planning similar recurring blog segments for 2014.